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3d computer graphics


Foto: 3d computer graphics
Rubriek: Textual/Printed/Reference Materials - Boek
Prijs: 83.99
Rating: 0/5
Verzending:
Direct beschikbaar


Inhoudsopgave:

Omschrijving:

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.





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Product specificaties:

Taal: en

Bindwijze: E-book

Oorspronkelijke releasedatum: 19 mei 2003

Ebook Formaat: Adobe ePub

Illustraties: Nee

Hoofdauteur: Samuel R. Buss

Tweede Auteur: Samuel R. Buss

Hoofduitgeverij: Cambridge University Press

Lees dit ebook op: Android (smartphone en tablet)

Lees dit ebook op: Kobo e-reader

Lees dit ebook op: Desktop (Mac en Windows)

Lees dit ebook op: iOS (smartphone en tablet)

Lees dit ebook op: Windows (smartphone en tablet)

Studieboek: Ja

Verpakking breedte: 177 mm

Verpakking hoogte: 22 mm

Verpakking lengte: 253 mm

Verpakkingsgewicht: 900 g

EAN: 9781139931038