Rbizo.com

Paper time machines


Foto: Paper time machines
Rubriek: Textual/Printed/Reference Materials - Boek
Prijs: 57.17
Rating: 0/5
Verzending:
Uiterlijk 17 januari in huis


Inhoudsopgave:

Omschrijving:

This book looks at a range of topics and design issues pertinent to the history, current state of design, and to developing trends within the hobby, industry, and the adjacent field of game scholarship.





James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines.

More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research.

Key Features:

Guides new designers through the process of historical board game design

Encapsulates the observations and insights of numerous notable designers

Deeply researched chapters on the history and current trajectory of the hobby

Chapters on selected critical perspectives on the hobby



Beste alternatieven voor u.

Foto:
Flight Design Studio 2 (fs 2000 / 2002 Add-On)
Rating: 0 / 5 | Prijs: 39.99
Flight sim design studio 2 is h t programma bij uitstek om vliegtuigen te ontwerpen voor flight simulator deze kwaliteitsvolle software bevat een groot aantal krachtige gereedschappen en tijdbesparende hulpmiddelen waarmee u bijzonder gedetailleerde vliegtuigen en 3d objecten kunt maken voor fligh Op voorraad. Voor 23:59 uur besteld, woensdag in huis .. MEER INFO

Foto:
SMILE - 創客精神
Rating: 0 / 5 | Prijs: 7.99
2002 jamie hyneman Direct beschikbaar .. MEER INFO

Foto:
The Game Inventor's Guidebook
Rating: 3 / 5 | Prijs: 20.95
The definitive guide for anyone with a game idea who wants to know how to get it published from a game design manager at wizards of the coast the world s largest tabletop hobby game company do you have an idea for a board game card game role playing game or tabletop game have you ever wondered Uiterlijk 24 januari in huis .. MEER INFO




Product specificaties:

Taal: en

Bindwijze: Paperback

Oorspronkelijke releasedatum: 14 augustus 2024

Aantal pagina's: 330

Hoofdauteur: Maurice W. Suckling

Hoofduitgeverij: Routledge

Product breedte: 178 mm

Product lengte: 254 mm

Verpakking breedte: 178 mm

Verpakking hoogte: 19 mm

Verpakking lengte: 254 mm

Verpakkingsgewicht: 639 g

EAN: 9781032416915