Rbizo.com

Fundamentals of game design


Foto: Fundamentals of game design
Rubriek: Textual/Printed/Reference Materials - Boek
Prijs: 49.05
Rating: 0/5
Verzending:
Op voorraad. Voor 23:59 uur besteld, dinsdag in huis


Inhoudsopgave:

Omschrijving:

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry's leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You'll learn how to: * Define the challenges and actions at the heart of the gameplay. * Write a high-concept document, a treatment, and a full design script. * Understand the essentials of user interface design and how to define a game's look and feel. * Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. * Construct a game's core mechanics and flow of resources (money, points, ammunition, and more). * Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. * Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. * Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I've seen for thinking about the relationships between core mechanics, gameplay, and player--one that I've found useful for both teaching and research. -- Michael Mateas, University of California at Santa Cruz, co-creator of Facade



Beste alternatieven voor u.

Foto:
Fundamentals Of Game Design
Rating: 0 / 5 | Prijs: 62.93
Now in its third edition the classic book on game design has been completely revised to include the latest developments in the game industry readers will learn all the fundamentals of concept development gameplay design core mechanics user interfaces storytelling and balancing they ll be int Uiterlijk 7 januari in huis .. MEER INFO

Foto:
Fundamentals of Game Design, 3/E
Rating: 0 / 5 | Prijs: 54.99
Now in its third edition the classic book on game design has been completely revised to include the latest developments in the game industry readers will learn all the fundamentals of concept development gameplay design core mechanics user interfaces storytelling and balancing they ll be int Direct beschikbaar .. MEER INFO

Foto:
Rating: / 5 | Prijs:
.. MEER INFO




Product specificaties:

Taal: en

Uitvoering: Onbekende bindwijze

Oorspronkelijke releasedatum: 15 september 2009

Aantal pagina's: 700

Illustraties: Nee

Originele titel: Fundamentals of Game Design

Hoofdauteur: Ernest Adams

Tweede Auteur: Andrew Rollings

Hoofduitgeverij: Prentice Hall

Editie: 2nd Revised edition

Extra groot lettertype: Nee

Product breedte: 10 mm

Product hoogte: 10 mm

Product lengte: 10 mm

Studieboek: Nee

Verpakking breedte: 187 mm

Verpakking hoogte: 35 mm

Verpakking lengte: 229 mm

Verpakkingsgewicht: 1136 g

EAN: 9780321643377