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Democracy under siege


Foto: Democracy under siege
Rubriek: Toys/Games - Bordspel
Prijs: 64.99
Rating: 5/5
Verzending:
Uiterlijk 28 november in huis


Inhoudsopgave:

Omschrijving:

Dateline: Germany, 1933
Jan. 30: Hindenburg names Hitler Chancellor.
Feb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws.
Mar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on, with a precise and constant rhythm, Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror, gradually establishing a ruthless and violent dictatorial regime.

The above is history, but what would have happened if instead of bringing Europe into a maelstrom of war, the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria, Czechoslovakia, and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict?

Democracy under Siege is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three ideologies — Democracy, Nazism and Communism — that struggled for power during the timeline of the game. (When played by two players, the two Ideologies exclusively under player control are Democracy and Nazism, while control of Communism alternates between the two players from turn to turn according to specific rules.)

Each game turn represents one year and is divided into three or four rounds. Players choose one political action and one event per round and attempt to perform the political action by rolling a die and applying some modifiers. They can affect the outcomes of their attempts by expending the ideology's political prestige. Events are activated immediately before the political actions are attempted; no die roll is required. If the political action succeeds, the card effects are applied accordingly. In any case, even when the attempt is unsuccessful, the political action cards played provide a varying number of political points (PP) that can later be expended by the players to perform activities.

After political actions, players perform their action round with the PP provided by political action cards. Players can influence the political allegiance of minor countries, exploit the economic resources belonging either to minor nations or to their controlled powers, recruit and activate coup cells to attempt coups d'etat to overthrow a minor country regime, send military forces to local conflicts or intervene in a civil war in a minor nation. All of these activities, as well as the effects of successful political actions, can bring victory points (VP) when the political allegiances of minor countries come under the influence or the control of Ideologies, or when territories or nations are conquered.

At the end of each round, players check the outcomes of coup attempts, then proceed to a new round. During the clean-up phase at the end of each turn, players perform end-turn checks and calculate the production of military resources (MR) by the exploitation of economic resources claimed on the map. MR are put in the ideologies' force pool and expended to maintain the minor nations allegiances. The remaining MR provide additional VP and can be employed during the subsequent turns to intervene in local conflicts and civil wars.

Democracy under Siege offers an accurate and detailed historical context, supported by 108 strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers, the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.



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Product specificaties:

Verpakkingsgewicht: 1.57 kg

Speeltijd: 240 minuut

Spelsoort: Strategisch spel

Taal spel: Engels

Taal handleiding: Engels

Aantal benodigde accu's/batterijen: 0

Merk: 4Dados

EAN: 8425402182406

Materiaal: Karton

Personage: Geen personage

Kan zelfstandig met internet verbinden: Nee

App vereist voor volledige functionaliteit: Nee

Aanbevolen maximum leeftijd: 99 jaar

Aanbevolen minimum leeftijd: 12 jaar

Aantal meegeleverde accu's/batterijen: Geen

Accu/batterij code: 700036782

Accu/batterij model: Geen batterijen

Accu/batterij technologie: Geen batterijen

CE markering: Zichtbaar

Doelgroep: Kinderen en volwassenen

Jaar van uitgave: 2011

Kwaliteitslabel: CE

Maximaal aantal spelers: 3

Minimale aantal spelers: 2

Personage van toepassing: Nee

Speleditie: Standaard editie

Veiligheidswaarschuwingen: Dit speelgoed biedt geen bescherming.

Verpakking breedte: 240 mm

Verpakking hoogte: 68 mm

Verpakking lengte: 307 mm

Voedingstype: Geen voedingstype

eWaste: Nee

EAN: 8425402182406